Beyond the School Dog: Real, Virtual, and Robotic Paths to Connection and Learning
Your name and role: Dr Janet Oostendorp Godfrey About yourself: I was a specialist special needs (SEND) teacher and co-ordinator in a previous life, and am now an Academic Research Assistant at Swansea Uni. I have also been a volunteer handler going into schools, universities, and hospitals. I still have my two, now retired, therapy labradors with me, and I enjoy researching about the motivational role dogs play throughout our lives. Article Summary School dogs are becoming increasingly common in educational settings, offering comfort, lowering anxiety, and motivating learners. However, many schools cannot realistically host a live animal due to allergies, phobias, safeguarding, dog‑welfare concerns, staffing demands, and financial constraints. As a result, educators are beginning to explore whether virtual, robotic, or mixed‑reality dogs could provide some of the same social and emotional benefits. Early research, including my quasi‑experimental study, shows that while live dogs remain strongly preferred, structured interactions with virtual dogs can still support emotional regulation, working memory, and motivation. A global 2023 survey found that attitudes toward live dogs in schools are largely positive; but the main barriers are practical and ethical rather than ideological. Emerging technologies may therefore extend access to animal‑assisted benefits without compromising welfare or safety. This article examines how alternative dog‑based experiences may complement or enhance future classroom practice. Main Article Introduction: Rethinking Human–Animal Connections in Schools Across the past decades, therapy and school dogs have become increasingly common in classrooms and corridors. They bring comfort, reduce anxiety, and inspire reluctant learners to read aloud or self-regulate more effectively. Yet despite their growing popularity, not every school can safely, ethically, or practically accommodate a live animal. Concerns over allergies, child safety, dog welfare, staff capacity, and cost remain significant barriers. This raises a timely question for educators and school leaders: if not a real dog, then what? Could virtual dogs, robotic companions, or mixed-reality environments offer similar social and emotional benefits for interacting with animals? Emerging research suggests they can, in different but complementary ways. The Power of the Real Dog: What We Already Know The positive influence of ‘live’ dogs in educational settings is well-documented (eg Gee, Fine and McCardle, 2017; Lewis and Grigg, 2024), however working with dogs in alternative ‘virtual’ or alternative contexts is less well researched, despite the rapid advancements in technology, including virtual reality headsets and haptic (touch) devices. Will it eventually be possible to recreate a virtual dog in its entirety, and have the same effects on motivation and learning in classrooms as a ‘live’ dog?In my own research, Dogs, Working Memory and Educational Achievement (Oostendorp Godfrey, 2021), I used a quasi-experimental approach to compare how structured classroom interactions with the same, trained therapy dogs both in physical ‘live’ form and recorded in VR headsets could still enhance emotional regulation, working memory and focus in both children and adults. My conclusions showed that while not all individual results directly translate into measurable academic outcomes, the indirect gains: reduced stress, heightened motivation, and greater classroom cohesion, could still create a more empathetic, fertile ground for learning. While both children and adults preferred the live dogs to be present, VR could still assist adults in motivation for mental maths and vocabulary tasks.So, could a virtual dog be a future member of the classroom? Not every school can have a dog. In 2023, a large-scale worldwide survey, exploring educators’ views of live dogs in schools revealed that the most common barriers to including live dogs were practical and ethical constraints, rather than attitudinal (Lewis, Oostendorp Godfrey and Knight, 2023). Educators identified several key barriers to working with a live dog, including a lack of alignment with educational priorities, concerns about allergies and phobias, considerations around dog welfare, and uncertainty about how to source or train an appropriate dog. Interestingly, dislike of dogs ranked lowest, suggesting that attitudes to having live dogs in schools were largely positive but logistics and safeguarding drove hesitation. When the Real Dog Isn’t Possible: Emerging Alternatives Enter a fascinating new frontier: virtual, robotic, and mixed-reality animal companions. These technologies do not seek to replace living dogs but to extend access to the relational and motivational benefits they bring, especially where live animals are not feasible. These different approaches can also reduce the situational stress upon the animals themselves and prepare the way for more positive interactions between dogs and different groups of people. Robotic Dogs: Consistency Without Complexity For example, Van der Steen, Kamphorst, and Griffioen’s (2025) randomised controlled trial compared dog-assisted and robot-dog-assisted therapy for children with autism and Down Syndrome. Both interventions fostered engagement and improved mood, although the live dogs produced deeper affective and social responses. However, the robotic dog offered notable advantages: consistent behaviour, reduced risk, and accessibility for children who might be allergic or fearful. As well as a useful alternative, it could be argued that working with a robotic dog could be a precursor to working with live animals. Children could develop understanding of how to behave safely with the robot before interacting with the live dog. Virtual Dogs: The Rise of Immersive Companions In fact, the use of virtual reality can also assist with training appropriate behaviours around animals. At the 2024 ISAZ Conference, Anna Baatz presented her study ‘Looking for a reaction’, which examined children’s responses to realistic canine behaviours within the Dog Assisted Virtual Environment (DAVE) system (Oxley et al., 2022). DAVE helps children understand and interpret canine signals safely, supporting empathy, emotional literacy, and animal safety education. Within the safety of the headset, students can learn to visualise, focus on signs, signals and movement to develop their understanding of how a dog may behave in certain situations and prepare the way for more appropriate and successful interactions back in the classroom (or home). Virtual Companions for Health and Behavioural Change Studies by Ahn et al. (2015) and Johnsen et al. (2012) have also demonstrated the potential of virtual and mixed-reality pets through ‘apps,’ to positively influence personal behaviour through social cognitive engagement. In Ahn’s











